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Cataclysm, the next expansion
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Akuma
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PostPosted: Sun Aug 16, 2009 9:20 am    Post subject: Cataclysm, the next expansion Reply with quote

All of this taken from a very reliable source (MMO Champion)

World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.

Human Hunter
Orc Mage
Night Elf Mage
Dwarf Mage
Blood Elf Warrior
Dwarf Shaman
Undead Hunter
Tauren Paladin
Tauren Priest
Gnome Priest
Troll Druid


New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

The Barrens will be split into two separate zones of two different level bands.
Azshara will become a low level (~10-20) zone.
Some of the zones like the Thousand Needles will be flooded.
Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.

In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

Hyjal (present)
Gilneas - The Worgen starting Zone.
Uldum

It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?
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Resheph
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PostPosted: Thu Dec 03, 2009 4:55 am    Post subject: Reply with quote

Worgen video (give it a sec to get past the goblin at the beginning)
Goblin video
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Akuma
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PostPosted: Thu Dec 03, 2009 5:50 am    Post subject: Reply with quote

The worgen transformation is so cool.
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Mishlai
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PostPosted: Thu Dec 03, 2009 8:16 am    Post subject: Reply with quote

It is. I'm a little surprised they're allowing Worgen druids. It makes sense and doesn't at the same time.

I'm excited about the possibility of reclaiming Gnomeregan. Although I need to go properly appreciate that instance before it's Gnomere-gone.
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PostPosted: Thu Dec 03, 2009 4:38 pm    Post subject: Reply with quote

I've been going through all the pre-BC content that I missed on my initial run through trying to see it all before it changes. I hit Gnomeragon just for the achievement. Never bothered with it after that, but then I play Horde.
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PostPosted: Fri Dec 04, 2009 4:19 am    Post subject: Reply with quote

People hate Gnomeregan. I truly don't understand why. You get some GOOD practice at working as a group in that one (well, if you run through in a group that is level-appropriate). That and if you are playing a healer that doesn't solo well, you get better xp since it's a pretty long instance.
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PostPosted: Fri Dec 04, 2009 4:49 am    Post subject: Reply with quote

Quote:
People hate Gnomeregan. I truly don't understand why.


It's easy for people that don't pay attention or know what's up to aggro an entire room or even a level above and get the party raped. I love the instance, but it's one of the hardest at level to pug successfully. I used to duo certain parts of Gnomer at level as a rogue with another rogue buddy for drops back in the day when dagger rogues got no love.
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Mojobacca
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PostPosted: Fri Dec 04, 2009 12:36 pm    Post subject: Reply with quote

I can see why people didn't like it back in the day. Nowadays, it's all about AoE. No thinking really involved beyond "can the healer keep the tank up long enough for the AoE".

I reactivated and am playing on a server with a co-worker. While levelling up my toon, we were doing Dead Mines with all a 19 tank, my 17 healer and 3 "DPS" levels 20, 12 (yeah, totally awesome!) and 16. When we pulled too many in the smelting room, I tried to get the mage to poly one of the mobs... when I asked him why he didn't do it (after we wiped), he told me he didn't know what I meant by "poly".

I miss the days where crowd control was welcome and when could kite a mob without being called a coward.
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PostPosted: Fri Dec 04, 2009 2:04 pm    Post subject: Reply with quote

What server?
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Akuma
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PostPosted: Fri Dec 04, 2009 3:39 pm    Post subject: Reply with quote

Mojobacca wrote:
I can see why people didn't like it back in the day. Nowadays, it's all about AoE. No thinking really involved beyond "can the healer keep the tank up long enough for the AoE".

I reactivated and am playing on a server with a co-worker. While levelling up my toon, we were doing Dead Mines with all a 19 tank, my 17 healer and 3 "DPS" levels 20, 12 (yeah, totally awesome!) and 16. When we pulled too many in the smelting room, I tried to get the mage to poly one of the mobs... when I asked him why he didn't do it (after we wiped), he told me he didn't know what I meant by "poly".

I miss the days where crowd control was welcome and when could kite a mob without being called a coward.


To be fair new players might not know slang terms. And raids still very much require good crowd control skill, just not 5 mans.
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Mojobacca
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PostPosted: Fri Dec 04, 2009 3:59 pm    Post subject: Reply with quote

I know that raids still do, I just think they shouldn't have gone to eliminating CC from 5-mans at all.

Slang or no, asking a mage to "poly" should be quite obvious. They're the only class with a spell/ability that has poly in it. Perhaps I have expectations what are too high.
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DEATHFORCE: There are certainly crazy things you can do with this game, you can generate a world that is 3 times the size of earth before it starts having errors, although I dont know how long it would take to generate a world that large anyways lol

TRASSIN: I'm guessing about 21 days? Assuming you take a break every 7th day or so.
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PostPosted: Sat Dec 05, 2009 3:47 am    Post subject: Reply with quote

Well, to be fair to new players, Mojo, most people only play one character and until they start doing PvP a lot, they don't have the faintest idea what other classes can do. Even then, some of them just bitch and complain about getting killed without having a clue why.

I know when I first start a game, I always fumble around with the game mechanics with all kinds of characters just to see what I can and can't do. And once I actually try grouping (which is usually quite a while), I don't know what's good in groups. Therefore, I'm probably not going to know what the abbreviations are going to be. Later on, I do some research to find all that stuff out and some basic strategies for all classes. Later still, I find out the real secrets to making money, etc.

They aren't just ignorant, but stupid as well (once they have experience). Until then, they are just ignorant.
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PostPosted: Tue Dec 15, 2009 5:45 am    Post subject: Reply with quote

I too am stunned that a mage didn't know what poly is. It's his spell, not like you asked him to know what innervate is or something.

I definitely enjoy 5-mans more when the're at the edge of your capabiliy and require careful pulls, marking, and good CC to pull off. I really enjoy it when shit gets out of hand and you have to improv a little. Using alt healers, alt tanks, dps sacrificing themselves to save the healer, etc. Battle soulstone. Desperate fear bombs.

You know the fights I mean ; )

And when you pull it off instead of wiping... that feels so good.

Most of the 5-mans I do now are so go go go go go, we just plow through everything like it wasn't there. I guess it's easier to have a well geared alt these days, and things have been nerfed some too I guess.
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PostPosted: Tue Dec 15, 2009 4:10 pm    Post subject: Reply with quote

One of the reasons I love playing a kitty specced druid. Dps, dps, dps, oh crap, B ress the healer, shift to bear, tank, tank, tank, we win.
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PostPosted: Wed Dec 16, 2009 6:34 am    Post subject: Reply with quote

B ress & innervate ; )

But yeah, I love the flexibility. It's also interesting as a solo/pvp. Getting jumped by 4 or 5 things your level and killing them all is something I was accustomed to doing as a lock, and didn't expect as a druid.

Being able to pop an instant heal every time I do a finisher is pretty OP.
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PostPosted: Wed Dec 16, 2009 6:49 am    Post subject: Reply with quote

I think it's the Predatory Swiftness talent that procs to make your next spell with a <10s cast time become an instant. That and Omen of Clarity together can be really nice.
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Akuma
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PostPosted: Tue Oct 19, 2010 6:21 am    Post subject: Reply with quote


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PostPosted: Tue Nov 02, 2010 8:25 am    Post subject: Reply with quote

It looks like the Cataclysm events are starting.

According to the WoW Insider blog (since I can't get to the site at work), increased frequency of earthquakes, elemental rifts opening around Azeroth and new quests outside city banks.
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Core meltdown (commonly known as a meltdown) is an accident scenario in nuclear reactors, and is one of the possible modes of failure for light water reactors, during which the reactor pile turns into a pile of reactor.
---RationalWiki

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Mongolio
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PostPosted: Tue Nov 23, 2010 10:11 am    Post subject: Reply with quote

Beta servers just got shut down.

And the sundering of Azeroth begins tomorrow! I hope all you raiders got your ZG mounts...

And make sure none of your lowbies are bound in Dalaran. No more portals there after tomorrow.
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Core meltdown (commonly known as a meltdown) is an accident scenario in nuclear reactors, and is one of the possible modes of failure for light water reactors, during which the reactor pile turns into a pile of reactor.
---RationalWiki

If Jesus had existed, his DNA would have been 99% similar to that of a chimpanzee. Or you. You're 99% Jesus.
-- RationalWiki
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Akuma
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PostPosted: Wed Nov 24, 2010 5:26 pm    Post subject: Reply with quote

New world is insane.
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