The Blue Elephant Brigade Forum Index The Blue Elephant Brigade
Games, Anime, Movies, Life
 
    FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Early XIV Thoughts / Reviews

 
Post new topic   Reply to topic    The Blue Elephant Brigade Forum Index -> FFXIV - Final Fantasy Online II
View previous topic :: View next topic  
Author Message
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Fri Sep 10, 2010 11:35 am    Post subject: Early XIV Thoughts / Reviews Reply with quote

Lotan/Ana earlier posted his thoughts on the game. Now I have had some time with the game, I thought I would do the same and use this thread for everyone to post theirs impressions.

Being a MMO and one that is still in Beta, I realize these opinions can change, but this would be a good place for those who are on the fence about giving this game a try.

Below is Lotan's earlier post:

Quote:
The Good:
1. The game is ridiculously gorgeous. That beta test app thing isn't pre-rendered, that's what the game actually looks like, and in fact it's probably the opening CS. The CSs are done in a similar way to how they're done in FFXI, with it just being the normal game engine.

2. The game is super familiar to you if you've played FFXI. I think my previous comment of it being "FFXI HD" is probably more accurate than I thought. I made the exact same character, and it almost felt like it was just a new city to look around through in higher resolution.

3. I haven't even read about game mechanics or how it's functionally different, but there are instanced zones, and they don't even have to be dungeons or places to fight(I don't think). The part on the boat is a little tutorial, and that boat is just you. There are some huge possibilities here that they didn't have in FFXI to do things in a better way.

4. The UI is redone. There are things like an on screen mini-map, and even better, you can grab each little widget and move it and place it where you'd like. Want your hp bar on the left? Just put i there. I didn't play with it enough to see how much you can change, but a little bit of movement was appreciated.


Now the bad. Keep in mind that beta just started, so there's always time to fix things. Also keep in mind that I play FFXI a very particular way, and after 7 years it's second nature. Changing that or doing things differently is painful.

1. If you play in full screen, ALT + TAB = crash to desktop. This happened the first time and my thought was honestly, "Are you fucking kidding me?" That wasn't "right" in ffxi seven years ago, and it's totally a laziness of programming issue. Hopefully they fix this for release because it smacks of unprofessionalism to me.

1a. They're doing the same rendering technique of using a common back buffer and stretching that to the screen. This makes me wonder if it will suffer from the same issue that FFXI has of not using a lot of the hardware acceleration that is available. I'm sure this is part of making it cross platform, and may or may not be a big deal, but it still causes minor issues for me in FFXI.

If that's all too technical, I promise that when you see it in action, the way things move will very much remind you of ffxi.

2. Despite the UI being updated, it still smacks of 11. I didn't see any way to majorly customize it or making sweeping changes. It's possible that there is a way, but I just didn't see it. While I haven't played it, my impression is that in WoW you can make plugins and extension type things to the UI. I haven't seen any mention of this, although I'll admit that I didn't look too hard. What's there right now just seems sparse.

3. Right now the game just doesn't run that well for me. I have a pretty beefy machine, although all of the slow down appears to be on the video card side. My video card is an HD 4870, which isn't exactly a slouch. I play on a 1080p TV, but for 14 I had to turn it down to 720p and dial most of the settings down fairly low. Again, it's beta. Who knows what will happen? Also, I was in the main city, so maybe it's at its worst there? At the settings I have, anything further than 20' away didn't look much better than 11.

4. They changed some of the keyboard commands, and right now have no way of customizing them. I always move with the number pad and simultaneously work the camera with the arrow keys. The number pad is still movement, but the camera is jkli. It just doesn't work, and it's more frustrating than it should be. I'm sure this will get fixed somehow though.

I'm looking forward to seeing where the game goes and how it turns out, but there was nothing that gripped me quite yet. Of course I didn't really do much either. There was a bug that kept me stuck for a solid 30 minutes before I figured out how to bypass it on my own. I will say that I'll be very surprised if it's ready by September of this year.

Now of course, if I were in the beta I couldn't say because I'd be under NDA, so all of this is just speculation on my part.
Back to top
View user's profile Send private message
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Fri Sep 10, 2010 12:10 pm    Post subject: Reply with quote

Following the same pattern as Lotan, I'll seperate my early opinions between Good and Bad.

The Good

The graphics are as good as anything I've played. Same style as XI, highly detailed. The more you pay attention to little things, the more you realize how much detail the environments have.

Interesting character customization. Being able to use abilities from all the classes I have, regardless of what class I'm officially on is a nice change of pace from XI. Its almost like having multiple sub jobs.

The minimap. This would have been so great in XI. Not only does it show you the basic layout but tells you exactly where mobs, NPCs, party members etc on, all without having to bring up the main map. I know XI kind of had dots on the compass telling these things, but it was never very user friendly to me, and I honestly ignored it the entire time.

NPC interaction tweaks. When you talk to an NPC you get a seperate dialog window like you would in an offline FF game. The text is also put in the main text window for reference, but it helps immerse you in the current quest.

Also, remember in XI when you had to talk to certain NPCs 3 or 4 times because they were involved in multiple quests? In XIV, you can select a "subject" to talk about. Basically, it lets you choose basic chatting or any quests the NPC is involved in.

The Bad

High system requirements. I've built a PC ahead of minimum specifications (which seem quite high) and so far the game has not run well at all. The most important thing for a game to have good graphics IMO is the framerate, and this game for me just runs very choppy. Hopefully this will get better at release, but right now, I can not enjoy the visuals much when I move around things jump around so sloppily.

No current auction house. Imagine FFXI with no auction house, just bazaars. That's basically what XIV has right now and SE seems on the fence whether they will ever release anything different.

If no auction house and only bazaars sounds bad in theory, let me assure you it is actually much worse in reality. So they give us around 6 or 8 zones per city to bazaar in. To find something you want, you need to visit each and every zone and check all the PCs. With the current lag and the amount of windows required to check just to check one PC bazaar you can spend an hour searching and find nothing useful.

There is no search feature to narrow down what you are looking for. It is every bit as pointless as it sounds. I am confidient this will change though, because it is so pointless there is no way they can keep it this way and keep a significant playerbase.

Menu System. FFXI got a lot of criticism for having an unfriendly menu system, especially for new players. Well, XIV is much worse in every way. Doing simple tasks can require opening window after incredibly slow-responding window.

Bugs? Obviously, there are bugs in an MMO beta, but some make me wonder if they are just poor design decisions and may not be fixed. To equip a helmet you select your head slot and then choose from a list of every piece of equipment you have - head gear or otherwise. The fact that these menus respond so slowly makes just panning through this list a chore.

You cannot see party members on your map (you can on your mini-map, but if they go outside of that small area you can no longer check where they are).

Chat dialogTo talk you have to hit space bar, even when using a controller to play the game. You can't tab through different chat modes like you could in XI, making it difficult to find linkshell or party chat you may have missed hidden amongst all the other game messages.

Ctrl+R has been switched to not respond to the last person to send you a /tell but to the last person you sent a tell to. Why? This is more annoying now that everyone has long names (up to 30 characters between first and last names). If Hoiahsci Roickahi sends me a /tell, I can't respond to him until I manually type out /tell Hoiahsci Roickahi being careful not to mispell anything.

The Combat Maybe I'll change my mind on this one, but right now I don't think I like it. To attack you have to manually hit attack every time, but its still not responsive like a Zelda type action game. The game beeps to let me know it accepted my request to attack and later finally attacks. With the lag I am getting, usually I see the HP of my enemy go down a second or two before I get my attack animation.

Also with the lag, I often get monsters attacking me and when I choose to attack them back I get "Unable to perform action". I just have to stand there and get beat on until the game decides it wants to let me defend myself.

And one final thing on combat and parties. Targeting is horrible. I joined a party and tried to cure with my fancy Cure 1 spell. You cannot arrow through party members like in XI. Instead you have to attempt to target manually the player you want to cure admist all other party members, monsters, other players, NPCs. You also will find you fight parties of mobs, but autotargeting doesn't seem to work, so after you kill one mob it is a chore (at least for us gamepad players, idk about keyboard) to target the next mob.

Cutscenes/Story Maybe I was expecting too much of an improvement in this area over XI. But, its about the same quality. The game (for my nation) starts with me running into 2 NPCs. These animations were good and even had spoken dialog (which I didn't run into again during the rest of my time playing). Once out of that cutscene, "we" had to fight some mobs. But, these NPCs just stand around until I kill the mobs, then flash to a cutscene where they are huffing and puffind. This is just like XI where I don't really feel like I was a part of the story, just moving from place to place to activate cutscenes between NPCs.

Maybe I'm being too picky, but right now my overall impression of the game isn't that great. All the problems I am currently having with the game pale in comparison that the game just isn't running very smoothly for me. All my commands are slow responding, animations are very choppy and the game likes to just completely shut down during the xp-quests that I can do only once every 48 hours (and when this happens, the game counts the attempt as a loss).

We'll see, maybe my opinion will change the months after the offical release, but until then I don't think I would recommend switching from FFXI to this game. It feels like a step back in a lot of ways.

EDIT: After gettin my new processor, the game is playable. After spending my first hour of the game actually responding to my commands and running at a semi-decent FPS, I think I can be a lot more patient with the other issues when the game is at least playing more smoothly.


Last edited by Vawn on Sat Sep 11, 2010 2:49 am; edited 1 time in total
Back to top
View user's profile Send private message
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Sat Sep 11, 2010 2:44 am    Post subject: Reply with quote

I forgot Kiki's review:

Quote:
Since SE has lifted parts of the NDA for the FFXIV alpha/beta test, I thought I'd post some of my impressions and some screenshots.

I've been a beta tester since the 8th week of the alpha test, starting at the end of May, and have enjoyed helping to test things out and hopefully help SE get their game ready for retail. They had frequent releases, and were noticeably improving things throughout the tests, though often they would break something else in the process.

First off, the game is really beautiful. I love the detail that went into all of the characters and monsters. Things like hair movement, momentum when coming to a stop after running, and behaviors of the monster. Rat-type creatures (they bring to mind squirrels more than rats) will run up to a spot, dig a bit, throwing up a cloud of dirt, then dash off. Giant goats will follow you around. Cute little sheep will run away when you fight them, in once instance, making me chase it for miles. As I was running after it, I was wondering if it was leading me to a giant ram that would stomp on me for raising a hand against his ewe, but no, it was just an area with a bunch of other sheep where I finally caught up to her.

The weather, the music, the scenery, the lights coming up as the sun goes down - everything lends to the atmosphere of the game.

I use a PS3 controller on my PC, and had no issues with the controls. I know a lot of mouse/keyboard users have been nearly apoplectic over the mouse/keyboard deficencies, but I don't see how anyone could prefer that over a controller anyway. It's so much easier to run around and move the camera with the dual joysticks on the PS3 controller. I guess it's all a matter of what one's used to.

My character for alpha was a Lalafell female, and with the character wipes for beta 1 and beta 3, I switched to character types I wasn't planning to use when the game comes out, so I had a Miqo'te and a Highlander Hyur as my main characters in beta 1 and beta 3. I also tried out the Roegadyn dude, but after a few hours of stomping around, I decided I wasn't going to stick with him. I also made a Dunesfolk Lalafell female that is basically my "prototype" for the character I'll create in retail - basically Tsakiki V2. The Highlander Hyurs are quite the beefcakes. It was kind of amusing to be running around as this buff macho dude, who didn't even get a proper shirt until well into his life span.

I didn't really party up with people much (just Ana and Erock for a couple guildleves the one evening I saw them in-game, and a random person who wanted help with a guildleve just as I arrived at a camp), so I can't really comment on the party system, but it does seem like a very solo-friendly game from what I've seen in the alpha. Most classes get a way to restore some HP at fairly early levels, and the auto-regen comes in handy if you realize in time that you've taken on a tougher monster than you can handle. Quite a few times I'd disengage and take off running to build my health back up, then go back and finish off the monster. I'm not sure how much they will change running speed and chasing behavior for retail, but I like the way things are in the beta.

For beta 3, they added fishing, goldsmithing, armorer, culinarian, and alchemist, so my character, Jasper Dood, spent a lot of time with those classes. He was a maurauder as well, but that was less in need of new testing than the others. I hated fishing at first, but then figured out how the mini-game worked for it, and I do enjoy it. However, I think the sense of having some control over your catch is just an illusion, and it's still just random whether you'll hook something and reel it in. It's also pretty slow with the casting animation that gets used between every failed "jig" to attract fish to the hook.

My husband made a character that was a pacifist and never actually killed anything other than some bugs in an escort quest. He started a botanist and only did gathering and crafting classes, and still managed to get to "physical level" 19 quite easily (Jasper Dood was just a bit ahead of him at 20).

Inventory space seems like it will be a huge issue, much more so than I ever felt FFXI was at the start with 30 goblin bag and 30 mog safe slots. Pretty much every drop and HELM item comes in NQ, +1 and +2 versions, using up space very quickly. On top of that, if you're a crafter or HELM, you need at least 1 tool for each trade. On the other hand, they way they handled crystals is very nice - they have their own inventory space, and you have room for 999 crystals/shards/clusters of each type. I really hope that carries over into retail.

Speaking of HELM - since they have Botany, Miner, and Fishing taking care of all our current gathering needs, we need a new acronym. Maybe just call it gathering.

I have mixed feelings about crafting. On one hand, I really like the complicated recipes that actually are pretty "logical", but they do make crafting even a simple low level item a time-consuming task. And if you want to be somewhat self-sufficient, you pretty much need to level all crafts, since you're going to need sub-parts from multiple crafts for a lot of synths. One nice thing that helps here is that you can do 8 "local guildleves" every 48 hours which provide you with a bunch of materials for a given craft and your task is to create and deliver the items to the client. So basically you get free skillups using the client's materials. They even provide the crystals.

The mini-game for crafting is fun, but again, I feel like you have an illusion of control rather than true control over the results. It's also PAINFULLY SLOW working with the menus and dialog boxes for crafting, but hopefully they will have that addressed.

Because of the way they've designed the gear, with bonuses for "touch ups", degradation from use, a variety of colours for cloth and leather, I think it's nearly impossible for them to have an Auction House like we're used to in FFXI. No two objects are alike really. Their solution for this is the retainers in the market ward, which is truly vile. I don't know what they were thinking. They took the idea of what FFXI players invented in response to taxes on bazaars in the city and tried to make it more orderly, but how this ends up in the game is absolutely frustrating - there are 12 different zones where bazaars are set up, with no search function of any type. So if you're looking for something to purchase, you have to visit each of the 12 zones and browse through the bazaars of all the retainers that have been set out to sell wares. This isn't going to be very useful without some major changes.

Overall, I have enjoyed the game, but it does need a lot of work to be ready for retail. Hopefully they've been busy getting things done while we help them sort out load issues and test out some of their concepts. I'm eager to see what sort of improvements the open beta will have (starts early September), and I hope it behaves more like I'd expect the finished product to behave.
Back to top
View user's profile Send private message
Deathforce
Citizen
Citizen


Joined: 16 Sep 2008
Posts: 382

PostPosted: Sun Sep 12, 2010 1:17 am    Post subject: Reply with quote

I downloaded the client (finally) and played around a bit with it.

My first thought on making a character was that the options are severally limited which is a big bummer I love having lots and lots of customization options for my characters.

After I made my character and got into the game the graphics look nice and the cut scenes at the beginning are interesting, however the whole clicking on people and then using the enter button to continue the dialog is stupid and annoying. I noticed left clicking works sometimes but most of the time it does not.

The UI is atrocious and is completely unfriendly to people who are used to playing any other MMO in existence. None of the keys which would normally do things like look at your character and your inventory do anything. Finding my quests is neigh impossible as well.

Okay rant over I am going to go play a bit more and see if I can make sense of any of this. Evil or Very Mad
Back to top
View user's profile Send private message
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Sun Sep 12, 2010 3:09 am    Post subject: Reply with quote

Deathforce, I know it is an MMO, but from all I hear is that it really is meant to be played with a standard controller. I am use to playing XI with controller, so moving to XIV was natural anyway, but a lot of people who played XI with the keyboard are claiming XIV is better played with a controller.

On top of that, it sounds like the mouse feedback is currently pretty broken, so I imagine that makes it even more difficult.

I think XIV is meant to feel more like a console game that happens to be an MMO. The battle system is much more interactive than other XI and other MMOs. Sadly, unless they can do something about online lag, requiring the player to have percise timing and positioning of attacks is only going to frustrate people.
Back to top
View user's profile Send private message
Deathforce
Citizen
Citizen


Joined: 16 Sep 2008
Posts: 382

PostPosted: Sun Sep 12, 2010 4:37 am    Post subject: Reply with quote

I think the designing the pc version around a controller is very bad design.

I did however find something liked, I made my character a miner and the way you mine ore is rather interesting and a good way to screw bots.
Back to top
View user's profile Send private message
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Sun Sep 12, 2010 5:51 am    Post subject: Reply with quote

Deathforce wrote:
I think the designing the pc version around a controller is very bad design.


If I was a PC gamer, I'd probably feel the same way. Playing a Final Fantasy game (offline or online) with a keyboard and a mouse just seems foreign to me, I can't imagine it any other way. I also play in a recliner, so I really want to avoid using the mouse personally.

That being said, at the current time, the controls aren't very good at the moment (try being a healer in a party with the current targeting system...). Hopefully this is something that will be fixed quickly. Things like this seem pretty fundamental and I would have hoped it would have been worked out before hand.
Back to top
View user's profile Send private message
Resheph
Brigadier Commando
Brigadier Commando


Joined: 29 Mar 2005
Posts: 2778
Location: Danbury, CT

PostPosted: Sun Sep 12, 2010 6:04 am    Post subject: Reply with quote

The game sucks. I'm sorry to say it, I had very high hopes. Extremely laggy menu system that has to be used for EVERYTHING. Guildleves every 48 hours is dumb, fishing (only gathering prof I've tried) minigame is stupid (which is a HUGE downer because I love fishing both in game and IRL), combat system is horrid as well. Targeting sucks.

I hate to say it, but I have nothing but bad things to say about the game, other then it's pretty and it has that FF11 feel that I miss. I was hoping for FF online done RIGHT this time. No offense to you FF11 players, but after years of WoW and other MMO's I wanted a smooth, polished, 'right' feeling. Not that Beta's are ever smooth and polished, but I don't see it every attaining those attributes, in my eyes.

And I agree, Paul, designing a PC game around a controller is fucking stupid. I know a lot of people play 11 with a controller on PC, but still. It's like designing a car around a bicycle, a nice new idea with a huge step down.
_________________
Trassin wrote:
From now on when I see some disgusting chick with a kid and think to myself, "who the fuck slept with that?" I'm just going to start assuming it was you, Ex.

midget wrote:
vagina = chaos
CrushFearSynth wrote:
She thinks I'm weird compared to you? Dude, I thought you should audition for American Serial Killer when I met you.
Back to top
View user's profile Send private message
Eisen
Brigadier
Brigadier


Joined: 29 Mar 2005
Posts: 1925

PostPosted: Sun Sep 12, 2010 11:42 am    Post subject: Reply with quote

I'm pretty over it after playing it only twice. I liked the character development for the most part. Making my character was the most fun I had. Eisen Anaja looked pretty bad-ass with blue eyes, blue hair, and white highlights. Anyways... I'm getting my gigs back.

Also, I'm a gamer, period. Mostly PC lately but I'm getting back into console. If I'm playing a game on PC, I'd rather be comfortable with mouse/keyboard instead of having to go buy a controller.

There are a LOT of things they need to work on. One of my biggest problems was having to use IJKL for the maps. Once the map screen is up I should be able to use the mouse to scroll the maps. ESC should bring up main menu.
Back to top
View user's profile Send private message
Lotan
Brigadier Commando
Brigadier Commando


Joined: 24 Mar 2005
Posts: 3264
Location: Seattle

PostPosted: Mon Sep 13, 2010 6:12 am    Post subject: Reply with quote

They should have hired the windower team or stolen their ideas. Spellcast plugin is basically the only reason I played FFXI for the last 3 years, as it completely changed it for me as a mage.

Maybe things are still changing, and I haven't played the beta in a month, but the UI was a bit inexcusable in my opinion.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Mon Sep 13, 2010 6:41 am    Post subject: Reply with quote

Lotan wrote:
They should have hired the windower team or stolen their ideas. Spellcast plugin is basically the only reason I played FFXI for the last 3 years, as it completely changed it for me as a mage.


Yeah, I haven't been on PC too long, but spellcast did make the game more enjoyable to play, even for melee. Unfortunately, its broken right now if you have any gear release in this update. Once I update my amano, doing anything while spellcast is active crashes FFXI. Hopefully that gets fixed soon.

Of course if they would just give us unlimited macro slots, this wouldn't be an issue.
Back to top
View user's profile Send private message
Phoenixhr
Brigadier Aspirant
Brigadier Aspirant


Joined: 22 Sep 2005
Posts: 506
Location: Jersey

PostPosted: Mon Sep 13, 2010 4:11 pm    Post subject: Reply with quote

nice fps boost after todays patch. Also menus are almost instant. Anyone else seeing this?
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Tue Sep 14, 2010 2:44 am    Post subject: Reply with quote

Phoenixhr wrote:
nice fps boost after todays patch. Also menus are almost instant. Anyone else seeing this?


No I haven't noticed. Of course to be fair, I haven't been on XIV since I thought I'd log into XI a few days ago and have been having too much fun.

XIV was running much better for me after my upgrades, but it was still a little unresponsive. I'm eager to log in and see if its crisper now.
Back to top
View user's profile Send private message
Resheph
Brigadier Commando
Brigadier Commando


Joined: 29 Mar 2005
Posts: 2778
Location: Danbury, CT

PostPosted: Fri Sep 17, 2010 1:12 pm    Post subject: Reply with quote

I haven't hopped on since the patch, but I hopped on just now, and based on 20 seconds of running, and a few minutes of fishing, I can only say WOW! It feels SO much better now, it's actually playable. Gonna go do some battleleves to see if the combat system feels any better.

Also, even the cursor control feels much better. It's nearly perfect on the title screen and character select screen, but in game it's still a tad laggy, but much improved nonetheless.
_________________
Trassin wrote:
From now on when I see some disgusting chick with a kid and think to myself, "who the fuck slept with that?" I'm just going to start assuming it was you, Ex.

midget wrote:
vagina = chaos
CrushFearSynth wrote:
She thinks I'm weird compared to you? Dude, I thought you should audition for American Serial Killer when I met you.
Back to top
View user's profile Send private message
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Mon Sep 27, 2010 4:26 am    Post subject: Reply with quote

I feel obligated to put a new review after realizing how negative my original one was. Playing since the release has actually been a completely different experience for me and I've been having a ton of fun in the early stages of the game.

Lag issues are much better. I don't have issues with my commands being ignored during combat any more. I'm told they moved a lot of the UI to client side instead of server side, so I assume this has fixed these issues.

However, the one place there still is annoying lag is in some of the menu inventory. Transferring items to and from your retainer takes way too long, as does just selling simple items to NPCs.

The quest system is a major improvement over XI in my opinion. The main reason for this are instances. It feels like playing an offline FF game in a lot of ways. You go to different versions of the zone you are in and you'll see different NPCs you can talk to or not talk to. The only other PCs are those that happen to be on the same quest as you. Dialogs being in seperate task avoid from being distracted from everything else in the chat log.

Crafting and gathering classes are a ton of fun. In fact, right now I'm leaning toward concentrating on them more than a combat class. Materials are much easier to come by than in XI, meaning they level more like other classes, just grinding - not desperately trying to find enough gil to level. In the case of leves, the materials are free. Switching between Blacksmithing, Armorer and Miner has been a lot of fun for me.

The lack of an auction house is still rough, but I'm slowly seeing what SE is trying to do. The hunt to make my own gear has been a lot more exciting than just going to the AH and getting what I need. As a crafter, it actually makes selling certain items easier. One of the first pieces of gear I could make was a helmet. With a lack of these for sale, I was selling these for 10x what they cost to make.

The main point here is the game has been a lot of fun so far. Everything moves at a faster pace than in XI. If that keeps up, SE might have a difficult time releasing enough content to keep the game running 10 years or more, but I don't care about that right now.

I'm ready for SE to fix a few things that really should have been fixed by now, such as sorting inventory and faster transferring and selling of items. But as a whole, I'm impressed with the game. For those still on the fence, I suggest you at least give the retail version of the game a chance for the 30 day trial period before writing the game off.
Back to top
View user's profile Send private message
E-RoCk
Freeman
Freeman


Joined: 29 Mar 2005
Posts: 246
Location: Tennessee

PostPosted: Thu Sep 30, 2010 1:07 pm    Post subject: Reply with quote

I don't think I can play the game until or if they fix the retainer system. MMORPGs are basically games with extra tediousness that replace gameplay, but that's going too far imo. The battle mechanics seem alittle on the slow side as well. I like a few things about the game but some areas just don't seem well thought out. Maybe I'll join in later but right now FFXI seems like the better game.
_________________
I for one welcome our Parasitic overlords!

http://news.yahoo.com/s/space/20060211/sc_space/mindcontrolbyparasites
Back to top
View user's profile Send private message AIM Address
Vawn
call me housecoat


Joined: 09 Apr 2005
Posts: 609

PostPosted: Fri Oct 01, 2010 5:54 am    Post subject: Reply with quote

In the next week or two they are splitting the retainer wards up by categories - weapons, armor, etc. They also announced they are working on some sort of searching feature. I think between these two it will be very similar to the auction house system.

I still wish they would link all the nation wards together, into a single zone, similar to the chocobo circuits in XI.
Back to top
View user's profile Send private message
Phoenixhr
Brigadier Aspirant
Brigadier Aspirant


Joined: 22 Sep 2005
Posts: 506
Location: Jersey

PostPosted: Mon Oct 04, 2010 4:48 am    Post subject: Reply with quote

where'd you read that vawn?
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    The Blue Elephant Brigade Forum Index -> FFXIV - Final Fantasy Online II All times are GMT + 13 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group